FSUIPC Client DLL
.NET interface for FSUIPC
FsCloudLayer Class Reference

A class representing the settings for a cloud layer. More...

Inherits FSUIPCStruct.

Properties

ushort UpperAltitudeMetres [get, set]
 The upper altitude for this layer in Metres.
 
uint UpperAltitudeFeet [get, set]
 The upper altitude for this layer in Feet.
 
ushort LowerAltitudeMetres [get, set]
 The upper altitude for this layer in Metres.
 
uint LowerAltitudeFeet [get, set]
 The lower altitude for this layer in Feet.
 
ushort DeviationMetres [get, set]
 The maximum allowed deviation from the specified upper and lower altitudes in Metres.
 
uint DeviationFeet [get, set]
 The maximum allowed deviation from the specified upper and lower altitudes in Feet.
 
FsCloudCoverage CoverageOctas [get, set]
 The ratio of cloud coverage in Octas (1/8ths)
 
FsCloudType CloudType [get, set]
 The type of cloud for this layer. Values are 1-10. I have no information on what the values correspond to.
 
FsTurbulenceLevel Turbulence [get, set]
 The amount of turbulence generated in the cloud.
 
FsIcing Icing [get, set]
 The amount of icing generated in the cloud. Possible values are 0 (none) to 4.
 
short PrecipitationBaseMetres [get, set]
 The altitude below which precipitation will occur in Metres.
 
int PrecipitationBaseFeet [get, set]
 The altitude below which precipitation will occur in Feet.
 
FsPrecipitationType PrecipitationType [get, set]
 The type of precipitation.
 
FsPrecipitationRate PrecipitationRate [get, set]
 The rate of precipitation.
 
byte TopShape [get, set]
 Unknown.
 

Detailed Description

A class representing the settings for a cloud layer.

Property Documentation

◆ DeviationFeet

uint DeviationFeet
getset

The maximum allowed deviation from the specified upper and lower altitudes in Feet.

Note that the actual unit used by Flight Sim is Metres, therefore this value will be rounded to the nearest Metre.

◆ LowerAltitudeFeet

uint LowerAltitudeFeet
getset

The lower altitude for this layer in Feet.

Note that the actual unit used by Flight Sim is Metres, therefore this value will be rounded to the nearest Metre.

◆ PrecipitationBaseFeet

int PrecipitationBaseFeet
getset

The altitude below which precipitation will occur in Feet.

Note that the actual unit used by Flight Sim is Metres, therefore this value will be rounded to the nearest Metre.

◆ UpperAltitudeFeet

uint UpperAltitudeFeet
getset

The upper altitude for this layer in Feet.

Note that the actual unit used by Flight Sim is Metres, therefore this value will be rounded to the nearest Metre.