FSUIPC Client DLL
.NET interface for FSUIPC
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A class representing the settings for a cloud layer. More...
Inherits FSUIPCStruct.
Properties | |
ushort | UpperAltitudeMetres [get, set] |
The upper altitude for this layer in Metres. | |
uint | UpperAltitudeFeet [get, set] |
The upper altitude for this layer in Feet. | |
ushort | LowerAltitudeMetres [get, set] |
The upper altitude for this layer in Metres. | |
uint | LowerAltitudeFeet [get, set] |
The lower altitude for this layer in Feet. | |
ushort | DeviationMetres [get, set] |
The maximum allowed deviation from the specified upper and lower altitudes in Metres. | |
uint | DeviationFeet [get, set] |
The maximum allowed deviation from the specified upper and lower altitudes in Feet. | |
FsCloudCoverage | CoverageOctas [get, set] |
The ratio of cloud coverage in Octas (1/8ths) | |
FsCloudType | CloudType [get, set] |
The type of cloud for this layer. Values are 1-10. I have no information on what the values correspond to. | |
FsTurbulenceLevel | Turbulence [get, set] |
The amount of turbulence generated in the cloud. | |
FsIcing | Icing [get, set] |
The amount of icing generated in the cloud. Possible values are 0 (none) to 4. | |
short | PrecipitationBaseMetres [get, set] |
The altitude below which precipitation will occur in Metres. | |
int | PrecipitationBaseFeet [get, set] |
The altitude below which precipitation will occur in Feet. | |
FsPrecipitationType | PrecipitationType [get, set] |
The type of precipitation. | |
FsPrecipitationRate | PrecipitationRate [get, set] |
The rate of precipitation. | |
byte | TopShape [get, set] |
Unknown. | |
A class representing the settings for a cloud layer.
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getset |
The maximum allowed deviation from the specified upper and lower altitudes in Feet.
Note that the actual unit used by Flight Sim is Metres, therefore this value will be rounded to the nearest Metre.
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getset |
The lower altitude for this layer in Feet.
Note that the actual unit used by Flight Sim is Metres, therefore this value will be rounded to the nearest Metre.
|
getset |
The altitude below which precipitation will occur in Feet.
Note that the actual unit used by Flight Sim is Metres, therefore this value will be rounded to the nearest Metre.
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getset |
The upper altitude for this layer in Feet.
Note that the actual unit used by Flight Sim is Metres, therefore this value will be rounded to the nearest Metre.